local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133220640
L1_1 = {}
L2_1 = {}
L2_1.config_id = 640001
L2_1.monster_id = 21030101
L3_1 = {}
L3_1.x = -2389.32
L3_1.y = 247.576
L3_1.z = -4258.335
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 212.075
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L2_1.pose_id = 9012
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 640003
L3_1.monster_id = 21010201
L4_1 = {}
L4_1.x = -2393.002
L4_1.y = 247.373
L4_1.z = -4262.806
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 39.351
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L3_1.pose_id = 9012
L3_1.area_id = 11
L4_1 = {}
L4_1.config_id = 640006
L4_1.monster_id = 21010201
L5_1 = {}
L5_1.x = -2379.019
L5_1.y = 246.672
L5_1.z = -4295.708
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L4_1.pose_id = 9003
L4_1.area_id = 11
L5_1 = {}
L5_1.config_id = 640008
L5_1.monster_id = 21011001
L6_1 = {}
L6_1.x = -2384.051
L6_1.y = 246.44
L6_1.z = -4293.69
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 52.886
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L5_1.pose_id = 9002
L5_1.area_id = 11
L6_1 = {}
L6_1.config_id = 640009
L6_1.monster_id = 21020201
L7_1 = {}
L7_1.x = -2409.927
L7_1.y = 245.701
L7_1.z = -4283.766
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 51.62
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.drop_id = 1000100
L6_1.disableWander = true
L6_1.pose_id = 401
L6_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 640001
L5_1 = 640003
L6_1 = 640006
L7_1 = 640008
L8_1 = 640009
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
